![]() ![]() Used during various morale checks (merc getting surrounded, enemy killed, ally killed, rolls against morale attacks like Fear). Resolve (essential) - represents morale in game. Note: Trait Iron Lungs (+5 Fatigue recovery) gives +20 Fatigue recovery per turn total, trait Asthmatic (-5 Fatigue recovery) gives only +10 Fatigue recovery per turn total. Also each attack hit or avoided by your merc spends some amount Fatigue (See Melee Defense). ![]() Usually drained really fast thus for most of your mercs you want Fatigue to be as high as possible. The more damage hit inflicts to HP, the more likely merc will suffer an injury and more likely a serious it would be.įatigue (very important) - spent on various actions in combat together with actions points. Important note: To receive an injury merc should suffer at least 10 HP damage and for most injuries it should exceed 25% of his total health. Fatalities like head chopping always kill your mercs. Survivor trait increases chances to be struck down up to 90%. Struck down mercs cannot be raised as "zombies" by Necromancers. See combat log at top left corner in game to find out if you merc survived (you'll see "Gunnar was struck down" if it happened). Important note: There is chance that merc will not die when deceased on battlefield, but instead survive with permanent injury. Also affects probability of receiving wounds during combat.ĭLC: Became decent stat for Nimble build mercs (See Nimble perk). Its importance decreases over course of the game once you start getting decent armor. ![]() Especially important early game when you have little or no armor. Health (essential) - how much HP your merc has. ![]()
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